Posted in Storytelling & Game Play Guide, Tips & Tricks

Storytelling Guide to Gameplay – Create Your Sim!

Create Your Character

Have a backstory: Who is your sim? How old are they? Do they have a family? Where were they born? These are a few of the questions I often ask myself when creating a new sim. Creating your sims backstory can be as simple or as complex, as you want, what matters is that you have fun with it.

If you want a more insight into how I go about creating the backstories for my sims here are some things I consider.

  • What are their hobbies, favorite things, & goals?
  • What is their family background? Are their parents still alive?
  • Where did they grow up? Where they from a financially well off family or one that struggled to make ends meat?
  • Did they have a childhood best friend?
  • Did they have a pet growing up or do they currently have a pet?

This list is by no means a completed one, but just a few things that might spark an idea for you to bring more life to your sims! After I determine the basics of my sims back story I move on to traits and aspirations!

Traits & Aspirations:

  • When choosing my sims aspiration I don’t focus on the aspiration that fits them the best, but instead, focus on what bonus trait the aspiration gives my sim. I do this because aspirations can be changed in-game at any point. You may even want to work on more than one aspiration at any given time..
  • When choosing my sims traits I look at their backstory once again and then choose what feels right for me at the time.

For example: Luna in my Willow Legacy loves plants and so I gave her the Loves the Outdoors trait, she is also a very kind person, so I also gave her the Cheerful trait, her last trait, Family Oriented comes from the fact that in her backstory she was raised in an orphanage so she longs for a big family to call her own.

  • Their are also some people who chose one “negative trait” to balance out their sims personality. While this works for a lot of people I personally still go with what traits feel right and work in the “negative trait” through actions within gameplay as we only have three traits that we get to choose and I find it can feel too limiting at times.

Your sims style:

  • Now for the final part and personally one of my favorite parts of creating a sims! Choosing your sims style. Again as with everything this can be as simple and complex as you want. For me I at least try to be consistent, sticking to a style that fits the sim and even trying to incorporate their favorite color as well as what they can financially afford.

For example: If my sim wouldn’t wear a skirt for any reason I wouldn’t give that sim a skirt or dress even in formal wear. If my sim doesn’t wear a lot of make-up I again keep it consistent through every outfit, and it goes the other way around too, if my sim wears make up all the time I make sure to give almost every outfit some.

  • I also give my sim at least a few outfits in their everyday wear so that they don’t have to wear the same thing all the time, this however is my personal preference and by no means has to be how you choose to create your sim. That about covers all I have to say about creating sims! The next Storytelling Guide to Gameplay post will cover how I build up my sims world!
Posted in Generation One, Willow Legacy

Fun at the Romance Festival!

Jasper decided to surprise Luna with a romantic trip to the city where they dressed their best and attended the romance festival. Luna ends up finding great amusement in tickling her husband. Jasper wanting her to stop grabs her by the waist and pulls her into a passionate kiss.